How many people would like to see cover in BattleCry and how many would not.



  • This poll was created to see if people would like cover in BattleCry. Even if it is not added by the BattleCry team.


  • Assuming you mean cover in map design, YES!! Having proper cover, be it large amounts or small, is essential to a good map! Some maps are small with cramped, confined spaces where cover may range from a few boxes piled on top of each other to a broken console or wall etc. Wide open maps, such as Hoth’s open ice fields, however, would be more sparcely covered. Tactically advancing with your armoured support is key to make it to the subjectively safer tunnels in Echo Base. If placed well, cover will soon become a firm favorite to many a player. After all, anything between you and a rain of blaster bolts is better than staring them down!


  • I think he means gears of war/r6 vegas/mass effect style cover.


  • I believe he means a whole cover system and not just good level design.

    A cover system just as explained here: 

    and here: 
    or here: 

     

    As for the cover system: I’d love to see one (if it’s a good one), but definitely not as a first priority. In the begining, a simple crouch and lean and stuff like that, would suffice. When the game grows and is stable, it could be a perfect addition but only if it’s done well.


  • Correct on all acounts but I would only want this tested IF people wanted it that is why I made this poll. The cover system would need to work in first person mode.

    P.S The movies forgot Bloodstone (It was a James Bond game.)


  • Thorium wrote:

    P.S The movies forgot Bloodstone (It was a James Bond game.)

    But that cover system is something new and ground-breaking or making a trend, like the ones mentioned in the movies, or something very similar to the other games (i.e. just borrowing ideas without adding anything new)?


  • evgenidb wrote:
    Thorium wrote:

    [quote]

    P.S The movies forgot Bloodstone (It was a James Bond game.)

    [/quote]

    (i.e. just borrowing ideas without adding anything new)?

    I would not know. I have only played two games with cover Bloodstone and Mass Effect 3 they were both fun.

  • The YouTube videos should tell you. They compare the cover systems and say how they differ from the previous ones. Just think of what’s common and what’s different in those two games from the games mentioned in the videos.


  • evgenidb wrote:

    The YouTube videos should tell you. They compare the cover systems and say how they differ from the previous ones. Just think of what’s common and what’s different in those two games from the games mentioned in the videos.

    Bloodstone combined cover and melee attacks realy well.

    Mass Effect 3 nothing new.


  • I do like the cover system in bf4. Its pretty simple.


  • A cover system would be interesting, though never used in previous Battelfront titles. We don’t want to make it all cover based as there still is the nostalgic feeling we want to add from the older titles. A little here and there would make for some interesting manuevering. . .


  • The main problem with cover is that people stay in it too long. They sort of camp and you can’t get to them because they kill you before you can come close.


  • But I would like a little bit. Honestly, just a crouch would do the trick. A cool map would be one where you have to run from cover to cover to advance, and you have to get to the control point on the other side of the map, but you can only do it by sprinting from cover to cover.


  • NasaNerd wrote:

    The main problem with cover is that people stay in it too long. They sort of camp and you can’t get to them because they kill you before you can come close.

    No. The main problem with cover is that people can peek through the cover, without exposing themselves to the enemy fire. In some games with cover, they can even shoot that way.

    <img alt=“The stupid cover system in modern games” src="gears_cover_system.jpg style=“display:block; margin-left:auto; margin-right:auto” />

    [b]My point exactly.[/b]

    Lets face it, the modern cover system is tailored mostly for Singleplayer (mostly for 3rd Person Shooters), not for Multiplayer. When it was ported to the Multiplayer, the port was half-assed, just like many ports from PS consoles to PC.

    Remove the safe peeking and seeing where you’re shooting while in cover and the cover system won’t be that bad of an idea. You want to peek - expose your head, you want to shoot - expose yourself. Most of you will still be in covered, but you can still be shot now. You’re too afraid to peek - either shoot blindly (probably with shitty controls) or just stay in cover and hope that the enemies don’t see you either.

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