Questions about the new engine



  • If you have moved to a new engine, it is possible that the number of players on one map will be more. And may the battle space-land, which you have had problems with the cry engine 3 .


  • IIRC there never was a hard limit of players. As an indie-game we can’t design our maps for too many players though because it’s not likely that we will have enough active players to fill all the slots. But all of that needs to be tested.

    Space-to-ground is now definitely possible, but it’s a lot of work for an unproven aspect of gameplay.


  • For space-ground maps you need a lot of players. You need players for the ground battle, for the space battle (Capital ships and fighters) and anything in between (like shuttles, bombers and fighter escort). So you’ll need about a double number of players than just for the ground map.

    So, if there are not enough players to make the ground map not feel deserted, then there’s no chance to make the a lot bigger space-ground map feel epic.

    And lets face it, even good SW FPS Mods such as First Strike and Galactic Warfare have trouble finding players for their “normal” maps. Even though I’ve heard so many times how great Galactic Warfare is.

    In the end, there either must be bots to fill the gaps or at least a couple of years of stable or, even better - growing, vast player community, which would have enough players pretty much at all times.


  • Will the bots be in the game?That will help gameplay balance.


  • Decent Infantry bots shouldn’t be a big problem a bit later on, but bots for space-to-ground is a completely different beast. Which means just filling the servers up with bots isn’t that easy either. Especially if you consider what other stuff could be done with the time spent on those bots.

    The future, uncertain it is.


  • Decent Infantry bots shouldn’t be a big problem a bit later on, but bots for space-to-ground is a completely different beast. Which means just filling the servers up with bots isn’t that easy either. Especially if you consider what other stuff could be done with the time spent on those bots.

    The future, uncertain it is.

     

    Will the bot feature and bot dificulity be customize across servers/single player?


  • I remember the bots being a big part of my experience with the original battlefronts. I understand you’ll have to add them a lot later but in terms of space - ground you could even just have bots set to ground and space only and then have the human players being the ones who can go between and decide which to go on. I mean if you have enough bots it can still mean a server with 2-4 humans can still have a good experience as the battle still goes on however where the players are is where the real decisive blows will take place. That would add some strategy to choose which points to attack in small teams whilst still allowing large maps and ground to space (which I really want ). A good example of how bots fill out a match well I think is rising storm and red orchestra 2, you could add their system of putting the bots in certain squads and allowing the human players to direct where they want them to go and then the bots could fill the spots until actual players join. Just some ideas I wanted to get out


  • Are you Guys Using The Paid Version of UE4?

    If you do, could you tell me what the benifits are? Your answers are much appreciated!

    Thanks, and May the  Force be with you, always.

     

     


    #420BlazeIt

    0

  • Benefits over what?


  • Over CryEngine is what I meant. Sorry if i didn’t make it clear enough. =p


    #420BlazeIt

    0

  • Literally everything except maybe some dynamic lighting features.

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