We no longer consider ourselves a spiritual successor of the Battlefront series. Our goal has shifted to creating a fun first and third person shooter game set during the Galactic Civil War. While there may be some similar aspects, we are taking inspiration from a variety of different games.
I guess you could say my opinion is biased, however I have more faith in this Project than Galaxy in Turmoil. This Project has been custom built, the team know what each bit of the code does, each asset and so on. Where as the Galaxy in Turmoil team are using code they never wrote, nor fully understand. I think when they try and continue to expand they game, they will run into issues. However, as a Star Wars fan, I do eagerly await both. #StarWars #MayTheForceBeWithYou
@Sharky I just saw it on Steam.I know you and probably them are barking at each other but cmon srsly fasle statement is just unprofessional i m waiting for both games to see the results anyway i m on neither side so good luck to both of the teams
Sadly enough, there aren't probarly not enough recources to make jedi acedemy lightsaber combat. So if it gets implemented expect heroes hacking at each other just like the previous battlefront games. It's the most easiest and fuctional way to do it.
what if their was a mode in which you have a custom character in which you equip and give bonuses/powers. it would all cost a certain amount, so the more powerful your 'hero' the longer it would take to earn him in a match. your guy could be a regular trooper with some small bonus so that you get him almost every time, or a super jedi that you almost never get.
escalation - a game mode in which when certain criteria are met different bonuses are unlocked, to the effect of countering one side's advantage. each side would have different bonuses that fit their side.
so one criteria would be that the side is losing by a certain margin - the imperials could stop getting standard infantry man for man replacements and instead get their losses replaced in blocks of 5 (standard infantry only), which would be elite squads which stick together and have super high accuracy with slightly cheating AI (more aware). the rebels could more ammo/better indirect fire weapons (grenades, mines, rockets, etc.). when the side is no longer losing they lose the bonus.
a single player has at least 10 kills and more than 1/2 the kills on a team - probe droids are spawned seeking the MVP, and while they have poor armament, should they spot the MVP their location is pinged and bounty hunter AI heroes are spawned (their death doesn't count against the team they are on) that seek out the MVP to kill him. once the MVP has been killed the droids and bounty hunters leave.
more "bonuses" might be implemented, but you get the idea. it should add some flavor to the sides, and stabilize the sides both for single player and for multiplayer (like if one side gets all the rookies, etc.).
I agree with you completely, als Star Wars is owed by Disney so any project that makes any money would be sued so they can't accept any money. As far as being active look back at Star Wars Battlecry they were really active in the beginning but everyone has limits to working for free and loses steam over time. P.S Not saying that the Star Wars battlecry team isn't working really hard just saying we're still human.
@Insurgent The AI are made from scratch. We may eventually use the new features, but it takes time for integrations to be released for new versions of unreal and then we have to update our code base to compatible. I cannot give you a solid answer on that one. Its completely up to the artists, if they want to use them.