Generally Firefox is able to read rss feeds but it force downloads this one. I use Thunderbird as my rss feed reader and it also was having issues parsing it.
Figuring it was maybe a problem with Firefox/Thunderbird I tried feedburder but was also getting an error “The URL does not appear to reference a valid XML file. We encountered the following problem: Error on line 4: The processing instruction target matching “[xX][mM][lL]” is not allowed.”
Looking into the syntax of the xml it seems to have an issue:
Keep in mind that making the game that way is not trivial at all. It’s a lot easier and time saving to make the game English-only (or pick-a-language-only). And unless they really test the game with different languages or at least with texts/words and media files with different lenghts and sizes, the localization almost definately would be buggy.
I’m sure you’ve seen games where the text area is not big enough and the text is either cropped or goes outside the text area. This is just ONE of the things that can go wrong.
So, the localization is doubtful in my opinion, but not inpossible. Although I agree that it’ll be nice. Not everyone knows English or is used to English. I have a friend from France, who knows English well enough, but still prefers his software in French, including games, Windows, Photoshop, you name it. Even, before I visited his home, he didn’t set English as Input language, just French. So I had to install it, so I can play games with him*. Russians also prefer their software localized (I have CDs with Russian-translated movies and games to prove that). And I hear the same about the Germans but not 100% sure, just somewhere above 70-80%.
So, some form of localization, including preset keyboard keys for the given language/language input used would be highly appreciated. Of coure, those localizations and preset keyboards would have to be made by the community itself, but it’ll still be cool to be able to do it. Russians have big Star Wars community, Germans as well and I doubt they are the only ones.
But would the developers deem it as a goal worth pursuing, when they have more than enough things to do, or not is questionable. And besides, if there are just three of four people asking for it, it’s not really worth the effort. If there are a few dozen, they might consider it seriously. But keep in mind, if they do this, it’ll take even longer for the game to be released and even some refactoring might be required if they went the hardcode everything or use constants way.
So, suggestion to the developers: Make a pool somewhere, preferably without registration, so as to not scare people from registering to vote, but with IP checking, local storage, or some other way to track who voted and who didn’t. Then make an article here, in Moddb, YouTube, etc. and see how many would vote to allow localization. Then check how many voted for localization (don’t bother with the other options**) and see if there’s enough to make it a worth the trouble.
I can make the pool here myself, but I doubt it’ll alow non-registered users to vote and it won’t be shown in Moddb and other places, so it’s pointless.
The French keyboard have the buttons for ‘A’ and ‘Q’ switched as well as ‘W’ and ‘Z’. Good look playing games with ‘WASD’ movement without visiting Options.
Here’s an example: [url=
** The other option such as “I don’t need localization” would mean: “Yeah, I’m from English-speaking country, so I don’t care about other languages.” and would only show the difference between English and non-English fans.